CAPRETTO
The silence of the forest is being disturbed by the chiming clock tower of the city!
In the 2D puzzle platformer Capretto you step into the hooves of the mysterious forest guardian, awaiting a dangerous journey in a beautifully staged opera, where she will have to use her magical voice to progress. But not everyone in the animal kingdom is pleased with her intentions...
PROJECT INFORMATION
Project Duration: 5 months
Production Date: 2014
Team Size: 4 people
Platform / Engine: PC, Unity 3D
Project Task: Create a vertical slice of a 2D platformer using the Unity Engine.
MY PART
Concept, Level Design, Art Style, Sound, Animation
Due to being the first game ever made, the whole team was involved in all production areas of the development.
WORKFLOW
Capretto was my very first game project and was created in 2014. In a group of 4, we had the task to create a vertical slice of a 2D platformer game using Unity 3D. The main decisions were made by everyone and responsibilities weren't assigned to just one person but the whole group at the beginning.
Early on we decided to make a puzzle platformer with a game character who can influence 3 different kinds of game objects by using her voice. We started designing different riddles and used analog prototypes to visualize them and let fellow students fake-play them.
Analog Protoyping - Playtesting
Analog Protoyping - Playtesting
Analog Protoyping - Playtesting
Analog Protoyping - Playtesting
After the puzzles were tested our programmer Kerstin started to implement them in Unity. The whole group worked together on the creation of the art style. Each one created a fake screenshot with an individual style. Our artist Felix combined elements of each and created a new style for our game. Based on this style I made the basic concept for our player character which was adjusted by Felix.
Final Version of the Fake Screenshot
Final Version of the Fake Screenshot
Character Development over Time - Step 4 & 5 edited by Felix Oesinghaus
Character Development over Time - Step 4 & 5 edited by Felix Oesinghaus
I planned and created the walk and jump animation for the revised character, using Adobe Photoshop.
Planning of the Jump Animation - Group Meeting
Planning of the Jump Animation - Group Meeting
Sprite Sheet - Character Jumpcycle
Sprite Sheet - Character Walkcycle
Sprite Sheet - Character Jumpcycle
SUMMARY
CAPRETTO was my first game project and due to the fact that I worked in almost all areas of the project together with the group, I gained a good overview of the different tasks and the amount of time they need to be done. Especially the analog prototyping helped me to evaluate the game mechanics.