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CAPRETTO

The silence of the forest is being disturbed by the chiming clock tower of the city!

In the 2D puzzle platformer Capretto you step into the hooves of the mysterious forest guardian, awaiting a dangerous journey in a beautifully staged opera, where she will have to use her magical voice to progress. But not everyone in the animal kingdom is pleased with her intentions...

PROJECT INFORMATION

Project Duration:  5 months

Production Date:  2014

Team Size:  4 people

Platform / Engine:  PC, Unity 3D

Project Task:  Create a vertical slice of a 2D platformer using the Unity Engine.

 

MY PART

Concept, Level Design, Art Style, Sound, Animation

Due to being the first game ever made, the whole team was involved in all production areas of the development.

WORKFLOW

Capretto was my very first game project and was created in 2014. In a group of 4, we had the task to create a vertical slice of a 2D platformer game using Unity 3D. The main decisions were made by everyone and responsibilities weren't assigned to just one person but the whole group at the beginning.

 

Early on we decided to make a puzzle platformer with a game character who can influence 3 different kinds of game objects by using her voice. We started designing different riddles and used analog prototypes to visualize them and let fellow students fake-play them.

After the puzzles were tested our programmer Kerstin started to implement them in Unity. The whole group worked together on the creation of the art style. Each one created a fake screenshot with an individual style. Our artist Felix combined elements of each and created a new style for our game. Based on this style I made the basic concept for our player character which was adjusted by Felix.

I planned and created the walk and jump animation for the revised character, using Adobe Photoshop.

SUMMARY

CAPRETTO was my first game project and due to the fact that I worked in almost all areas of the project together with the group, I gained a good overview of the different tasks and the amount of time they need to be done. Especially the analog prototyping helped me to evaluate the game mechanics.

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Project Information
Workflow
Summary
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